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Old Feb 08, 2006, 08:12 PM // 20:12   #1
Ascalonian Squire
 
Join Date: Feb 2006
Guild: Demonic Eyes
Profession: W/E
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Default Iron Maiden (W/E farm build)

Okay guys, a little backround info first:
This build is great for farming. Its not that I hate W/Mo...well okay I hate them. More specifiacly w/mo w/o a hard rez. The defining reason for ever having a monk secondary is for that hard rez imo. I dont wanna say this build is super leet or cool or better than any of your builds, I just like it alot. And with a little practice, I think you would too. Untill proven otherwise will have to take full credit for the build, because I have never seen it in game, or on any forums(and I checked here). Plz dont attempt this build, and reply that it sucks because you are poor and can't afford the right gear/skills to run it properly. With all that said here it goes.

Name: Iron Maiden (tested and formulated by: Mary Maiden)

Class: W/E

Attributes:
11 Earth Magic
8 + 1 Strength
9 + 1 Axe or Sword Mastery (your prefernce)
8 + 1 Tactics

Armor:
Henge of Devoni helm (lessens hex time and lengthens cast time) Minor axe
Gladiatos Hauberk, minor strength
Gladiators gauntlets, sup vigor
Gladiators leggins, sup absorbtion
Knights boots, minor tactics

Weapons:
Slot one, Max fiery axe of enchanting
+15% dam while stanced or enchanted
19% or 20% enchant grip (18% might work, but if you're cheap then do your own math)
Fiery mod soely for when you can get a nuker to bring mark of rodrik
Customized
Galigord's stone scroll
Nrg 12, earth mag +1 (20%)
Health +30
Slot two, fire wand (collectors)
+15 nrg -1 nrg regen
any scroll with 12 nrg and health preferably (+15 nrg -1degen would be better but I dont think this item exist in PvE, plz correct me if im worng)
Slot three, Long or flat bow for pulling

Skills:
Gladiators Defense* (can be replaced with obsidian flesh for cast heavy areas such as DNKP mission)
Kinetic Armor
Healing sig
Magnetic aura
Aftershock
Armor of earth
Dolyak sig
Bonetti's defense

Now all you need to know is how to play it. Of course its pretty str8 forward but does take some practice. I would suggest practicing it w/o enchantment mod to get good at timing and skill location (on your bar). Then when you get those extra seconds it makes it so much more easyier.
First run up and aggro melee foes and trigger galdiators defense. Assuming your squishies were smart enough not to steal your aggro yet, then lure them to the foe casters. Hit kenetic armor. Use heal sig now if you need the health boost from life degen or other armor resestant damage. A few seconds after gladiators defense wears off hit magnetic aura.(use your head, if you are taking too much physical damage hit it right away, if you are okay health-wise then wait till kenetic armor is flashing.)Heal sig again if nessasary and use dolyak sig. When kenetic armor is flashing use aftershock, preferably in time with a meteor shower or soj. Armor of earth to renew kenitic once again when it starts flashing. (WOW YOU HAVE OVER 200 AR, GJ!!!) Then aftershock again to renew KA followed by bonettis defense. Gladiators, armor of earth, aftershock, magnetic aura, armor of earth, aftershock...etc. etc. Really easy once you get the hang of it. Just remember to keep using heal sig after you renew armor whenever you need it.

This build can solo just about any area with pure warrior foes such as forest minotars and mountain trolls. Have fun and feel free to critisize (the build, not me)
p sout
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Old Feb 08, 2006, 08:36 PM // 20:36   #2
Desert Nomad
 
striderkaaru's Avatar
 
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
Default

hmmm... where to start...

the build is decent, but i feel that it's a bit overkill defensively. glad's and bonetti's defense provides evasion from attacks, and armor of earth and dolyak sig is more than enough armor to let you hold your own. in my opinion, kinetic armor and magnetic aura aren't even necessary. also, what's your energy situation like? renewing kinetic armor can be costly with the warrior's poor energy pool/regen.

my suggestion would be to drop kinetic armor and magnetic aura to add in some offensive skills. no reason not to create a balanced build. you might also want to add in some type of res if you're in a pug.

you should consider using a hammer for earthshaker to make the most out of aftershock.

lastly, i would have a main helm that has drok level AL and only keep the hod helm as a switch in hex heavy areas.
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Old Feb 09, 2006, 04:22 AM // 04:22   #3
Ascalonian Squire
 
Join Date: Feb 2006
Guild: Demonic Eyes
Profession: W/E
Default thanks for the feedback

thank you for the feedback

when soloing i usually take out doylak for an interupt, cause boses are really hard to kill as they all heal themselves someway.
as far as the armor, yes i know its overkill for melee but its really for protection agaisnt offensive spells. when tanking i usually ask that im the only tank(for some reason people think you should have 2 in uw and fow) so it is important to have the blocking ability. (magentic aura acts like 2 stances in one skill with the pro of not being interupted by other stances like bonnetis or wild blow, con can b stripped) as i try more and more, it seems better to bring obsidian flesh insted of glad for fow. as for nrg managemnt, bonnettis is almost always charged when i run out of nrg, and after foes cast all the nrg degen/denial, i switch to earth wand for 15 more in a jam to use that last spell before hitting bonnetis.

dont get me wrong some pugs make me wanna bash my head into the keyboard when im the only one standing rezless, but i usually form my own groups(thanks to the advice of the pug guide) and ask questions as a way to weed out the ignorant or stupid(newb or noobs respectivly). so i feel that haveing a rez sig in there is a complete waste of a skill slot, even more so in uw or fow where the use is further limited by lack of bosses.

as far as hammer goes it is a huge damper on nrg not having that scroll off hand. i have however tried having hammer on lvl 3 with helm and minor rune of hammer mastery (req 5 for earthshaker 100%) and it makes it a huge burden to cast spells while it is charging, trigger bonnetis, switch to hammer just before it ends, use earthsaker, aftershock, swithc back to axe. sure it is doable but it really meses with the set sequence that i have down now. easyier to just let the nukers or smite monk handle the knockdowns as you have 3 opertunites to trigger aftershock at the most oppertune moment(enough nrg and kenitic armor has almost ended) per meteor shower.
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